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CD3D11_TEXTURE2D_DESC class

Represents a 2D texture and provides convenience methods for creating 2D textures.

Members

The CD3D11_TEXTURE2D_DESC class inherits from D3D11_TEXTURE2D_DESC. CD3D11_TEXTURE2D_DESC also has these types of members:

Methods

The CD3D11_TEXTURE2D_DESC class has these methods.

MethodDescription
~CD3D11_TEXTURE2D_DESC()

Destroys an instance of a CD3D11_TEXTURE2D_DESC structure.

CD3D11_TEXTURE2D_DESC()

Instantiates a new instance of an uninitialized CD3D11_TEXTURE2D_DESC structure.

CD3D11_TEXTURE2D_DESC(D3D11_TEXTURE2D_DESC&)

Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with a D3D11_TEXTURE2D_DESC structure.

CD3D11_TEXTURE2D_DESC(DXGI_FORMAT, UINT, UINT, UINT, UINT, UINT, D3D11_USAGE, UINT, UINT, UINT, UINT)

Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with D3D11_TEXTURE2D_DESC values.

 

Operators

The CD3D11_TEXTURE2D_DESC class has these operators.

OperatorDescription
operator const D3D11_TEXTURE2D_DESC&()

Returns the address of a D3D11_TEXTURE2D_DESC structure that contains the data from the CD3D11_TEXTURE2D_DESC instance.

 

Remarks

Here is how D3D11.h defines CD3D11_TEXTURE2D_DESC:



struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
    CD3D11_TEXTURE2D_DESC()
    {}
    explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
        D3D11_TEXTURE2D_DESC( o )
    {}
    explicit CD3D11_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE2D_DESC() {}
    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};


Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

CD3D11 Helper Structures

 

 

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