IWMSPublishingPointLimits.PerPlayerRapidStartBandwidth (C#)

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IWMSPublishingPointLimits.PerPlayerRapidStartBandwidth (C#)

The PerPlayerRapidStartBandwidth property specifies and retrieves the rapid starting bandwidth, in Kbps, permitted for a player connection on the publishing point.

Syntax

  IWMSPublishingPointLimits
  .PerPlayerRapidStartBandwidth = int;
int = IWMSPublishingPointLimits.PerPlayerRapidStartBandwidth;

Property Value

int containing the rapid starting bandwidth, in Kbps.

If this property fails, it throws an exception.

Number Description
0x80070057 int is an invalid argument.

Remarks

Limits the bandwidth that any single unicast player can use for accelerating the initial buffering of the content. Players requesting content encoded at a bit rate that exceeds this limit will not be able to achieve any benefit from the Rapid Start feature. The default value is 3500 Kbps.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;

// Declare variables.
WMSServer                   Server;
IWMSPublishingPoints        PubPoints;
IWMSPublishingPoint         PubPoint;
IWMSPublishingPointLimits   Limits;

int                        iValue;

try {
    // Create a new WMSServer object.
    Server = new WMSServerClass();

    // Retrieve the IWMSPublishingPoints object.
    PubPoints = Server.PublishingPoints;

    // Retrieve information about each publishing point.
    for (int i = 0; i < PubPoints.Count; i++)
    {
        PubPoint = PubPoints[i];

        // Retrieve the IWMSPublishingPointLimits
        // object for the publishing point.
        Limits = PubPoint.Limits;

        // Retrieve the rapid bandwidth limit allowed for each
        // client connection.
        iValue = Limits.PerPlayerRapidStartBandwidth;
        
        // Set the rapid bandwidth limit allowed
        // for each client connection.
        Limits.PerPlayerRapidStartBandwidth = 1024;
    }
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

See Also

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