Provides a way to smooth the tiles generated by the turbulence calculation.
This property is read-only.
ptr = object.stitchTiles
The values are stitch or noStitch.
- Scalable Vector Graphics: Filter Effects, Section 15.25.27
Turbulence is generated by creating a set of randomly generated tiles and then stitching them together. You can create a smoothing effect where the tiles join by specifying stitch. The default value is noStitch.