WebGL-based Three.js visualization

Using the WebGL-based Three.js library, create moving objects with textures, a light source, shadows, and learn how to orbit, pan, and zoom a rendered scene. To show a step-by-step process, we'll model and visualize the orbits of these celestial systems in this order:

  1. The one-body problem (a single moving mass in space).
  2. The two-body problem (two mutually gravitating masses).
  3. The three-body problem (three mutually gravitating masses).

Before we do that, let's look at the basics of 3D graphics using the Three.js library.

Related topics

The physics and equations of the two- and three-body problem

 

 

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