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ID2D1EffectContext::FindVertexBuffer method

This finds the given vertex buffer if it has already been created with ID2D1EffectContext::CreateVertexBuffer with the same GUID.

Syntax


HRESULT FindVertexBuffer(
  [in]   const GUID *resourceId,
  [out]  ID2D1VertexBuffer **vertexBuffer
);

Parameters

resourceId [in]

Type: const GUID*

The unique id that identifies the vertex buffer.

vertexBuffer [out]

Type: ID2D1VertexBuffer**

The returned vertex buffer that can be used as a resource in a Direct2D effect.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_NOTFOUNDThe requested vertex buffer was not found.

 

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1EffectContext

 

 

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