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D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure

Describes compute shader support, which is an option on D3D10 feature level.

Syntax


struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
  BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
};

Members

computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x

Shader model 4 compute shaders are supported.

Remarks

You can fill this structure by passing a D2D1_ FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure to ID2D1EffectContext::CheckFeatureSupport.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1.lib;
D2d1.dll

 

 

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