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System Requirements

Kinect for Windows 1.5, 1.6, 1.7, 1.8

You must meet the following system requirements to develop applications using the Kinect for Windows SDK.

Supported Operating Systems and Architectures

  • Windows 7
  • Windows 8
  • Windows Embedded Standard 7
  • Windows Embedded Standard 8
  • If your Windows 7 edition is Windows 7 N or Windows 7 KN, you must install the Media Feature Pack, which is required by the Kinect for Windows runtime.

Hardware Requirements

  • Your computer must have the following minimum capabilities.
    • 32-bit (x86) or 64-bit (x64) processors
    • Dual-core, 2.66-GHz or faster processor
    • USB 2.0 bus dedicated to the Kinect
    • 2 GB of RAM
    • Graphics card that supports DirectX 9.0c
  • A Microsoft Kinect for Windows Sensor

Kinect Fusion Hardware Requirements

Kinect Fusion can process data either on a DirectX 11 compatible GPU with C++ AMP, or on the CPU, by setting the reconstruction processor type during reconstruction volume creation. The CPU processor is best suited to offline processing as only modern DirectX 11 GPUs will enable real-time and interactive frame rates during reconstruction.

Minimum Hardware Requirements for GPU based reconstruction

DirectX 11 compatible graphics card.

Kinect Fusion has been tested on the NVidia GeForce GTX560, and the AMD Radeon 6950. These cards, or higher end cards from the same product lines are expected to be able to run at interactive rates.

Recommended Hardware

Desktop PC with 3GHz (or better) multi-core processor and a graphics card with 2GB or more of dedicated on-board memory. Kinect Fusion has been tested for high-end scenarios on a NVidia GeForce GTX680 and AMD Radeon HD 7850.

Note: It is possible to use Kinect Fusion on laptop class DirectX11 GPU hardware, but this typically runs significantly slower than desktop-class hardware. In general, aim to process at the same frame rate as the Kinect sensor (30fps) to enable the most robust camera pose tracking.

Software Requirements

The speech samples also require:

The Depth-D3D and DepthWithColor-D3D samples also require:

Hh855359.note(en-us,IEB.10).gifNote

There is a known issue regarding the DirectX SDK install failing when installed after the Kinect for Windows SDK.

The Avateering and XNABasics samples also require:

The WebServerBasics-WPF C# sample also requires the following for web socket functionality:

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