ID2D1Device::GetMaximumTextureMemory method
Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
UINT64 GetMaximumTextureMemory() const;
Parameters
This method has no parameters.
Return value
Type: UINT64
The maximum amount of texture memory in bytes.
Requirements
|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps only] |
|---|---|
|
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only] |
|
Header |
|
|
Library |
|
|
DLL |
|
See also
Send comments about this topic to Microsoft
Build date: 11/29/2012