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DrawingStateDescription1 function

Creates a D2D1_DRAWING_STATE_DESCRIPTION1 structure.

Syntax


D2D1_DRAWING_STATE_DESCRIPTION1 DrawingStateDescription1(
  D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
  D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
  D2D1_TAG tag1 = 0,
  D2D1_TAG tag2 = 0,
  _In_  const D2D1_MATRIX_3X2_F &transform =  D2D1::IdentityMatrix(),
  D2D1_PRIMITIVE_BLEND primitiveBlend = 
                D2D1_PRIMITIVE_BLEND_SOURCE_OVER,
  D2D1_UNIT_MODE unitMode = 
                D2D1_UNIT_MODE_DIPS
);

Parameters

antialiasMode

Type: D2D1_ANTIALIAS_MODE

The antialiasing mode for subsequent non-text drawing operations. The default value is D2D1_ANTIALIAS_MODE_PER_PRIMITIVE.

textAntialiasMode

Type: D2D1_TEXT_ANTIALIAS_MODE

The antialiasing mode for subsequent text and glyph drawing operations. The default value is D2D1_TEXT_ANTIALIAS_MODE_DEFAULT.

tag1

Type: D2D1_TAG

A label for subsequent drawing operations. The default value is 0.

tag2

Type: D2D1_TAG

A label for subsequent drawing operations. The default value is 0.

transform [in, ref]

Type: const D2D1_MATRIX_3X2_F

The transformation to be applied to subsequent drawing operations. The default value is provided by the D2D1::IdentityMatrix function, which returns the identity matrix.

primitiveBlend

Type: D2D1_PRIMITIVE_BLEND

The blend mode of the Direct2D device context.

unitMode

Type: D2D1_UNIT_MODE

The unit mode of the drawing operations. The default is DIPs.

Return value

Type: D2D1_DRAWING_STATE_DESCRIPTION1

A structure that describes the drawing state of a render target.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Header

D2d1_1helper.h

Library

DLL

 

 

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Build date: 11/29/2012

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