InputConsumedChanged Event (Hybrid)
Updated: August 2, 2013
Published: April 2, 2014
Raised when the AdComponent.InputConsumed property changes.
Subscribe to this event in your game loop. When it is raised and the value of the InputConsumed property is true, the game should ignore user inputs directed at the game, rather than the ad.
When this event is raised and the value of the InputConsumed property is false, your game should resume processing user input.
In either case, you should clear any gesture inputs that are not yet processed.
Windows Phone 7.x only
Support and Feedback
Get product support or report a bug in the product by visiting the Windows Phone Dev Center support page (scroll down to the section "Microsoft Advertising support").
Send feedback about this documentation to email@example.com. There is no product support through this alias. Documentation feedback only.