Concurrency::graphics Namespace
The graphics namespace provides types and functions that are designed for graphics programming.
namespace graphics;
Name 
Description 

uint 
The element type for uint_2 Class, uint_3 Class, and uint_4 Class. Defined as typedef unsigned int uint;. 
Name 
Description 

A texture is a data aggregate on an accelerator_view in the extent domain. It is a collection of variables, one for each element in an extent domain. Each variable holds a value corresponding to C++ primitive type (unsigned int, int, float, double), or scalar type norm, or unorm (defined in concurrency::graphics), or eligible short vector types defined in concurrency::graphics. 

A writeonly_texture_view provides writeonly access to a texture. 

Represents a short vector of 2 double values. 

Represents a short vector of 3 double values. 

Represents a short vector of 4 double values. 

Represents a short vector of 2 float values. 

Represents a short vector of 3 float values. 

Represents a short vector of 4 float values. 

Represents a short vector of 2 int values. 

Represents a short vector of 3 int values. 

Represents a short vector of 4 int values. 

Represents a short vector of 2 norm values. 

Represents a short vector of 3 norm values. 

Represents a short vector of 4 norm values. 

Represents a short vector of 2 uint values. 

Represents a short vector of 3 uint values. 

Represents a short vector of 4 uint values. 

Represents a short vector of 2 unorm values. 

Represents a short vector of 3 unorm values. 

Represents a short vector of 4 unorm values. 

Represents the sampler configuration used for texture sampling. 

Provides a basic implementation of a short vector of values. 

Provides for retrieval of the length and type of a short vector. 

Provides read access and write access to a texture. 