Export (0) Print
Expand All
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.
1 out of 6 rated this helpful - Rate this topic

How to record audio or video (Windows Runtime apps using JavaScript and HTML)

Applies to Windows and Windows Phone

You can record video from the camera and/or audio from the microphone.

Instructions

Initialize the MediaCaptureSettings

The MediaCaptureSettings property provides the configuration settings for the MediaCapture object. Use the MediaCaptureInitializationSettings class to initialize these properties, as in the following example.


// Initialize the MediaCaptureInitialzationSettings.
function initCaptureSettings() {
    captureInitSettings = null;
    captureInitSettings = new Windows.Media.Capture.MediaCaptureInitializationSettings();
    captureInitSettings.audioDeviceId = "";
    captureInitSettings.videoDeviceId = "";
    captureInitSettings.streamingCaptureMode = Windows.Media.Capture.StreamingCaptureMode.audioAndVideo;
    captureInitSettings.photoCaptureSource = Windows.Media.Capture.PhotoCaptureSource.videoPreview;
    captureInitSettings.realTimeModeEnabled = true;
    if (deviceList.length > 0)
        captureInitSettings.videoDeviceId = deviceList[0].id;
}



Create the MediaCapture object

The MediaCapture object contains the methods and asynchronous operations that you need to capture a video.


    oMediaCapture = new Windows.Media.Capture.MediaCapture();


Initialize the MediaCapture object

Use the MediaCapture.InitializeAsync method to initialize the MediaCapture object. By default, InitializeAsync uses the default video capture device and will capture either audio or video. Alternatively, you can create and initialize your own MediaCaptureInitializationSettings object and pass it to the InitializeAsync method.


// Create and initialze the MediaCapture object.
function initMediaCapture() {
    oMediaCapture = null;
    oMediaCapture = new Windows.Media.Capture.MediaCapture();
    oMediaCapture.initializeAsync(captureInitSettings).then (function (result) {
       createProfile();
    }, errorHandler);    
}


Create an encoding profile

The encoding profile contains all of the settings for how the destination file will be encoded. The Windows.Media.MediaProperties API provides several options for creating a MediaEncodingProfile object.

The Windows.Media.MediaProperties namespace provides a set of predefined encoding profiles:

  • AAC audio (M4A)
  • MP3 audio
  • Windows Media Audio (WMA)
  • MP4 video (H.264 video plus AAC audio)
  • Windows Media Video (WMV)

The first three profiles in this list contain audio only. The other two contain video and audio.

The following code creates a profile for MP4 video.


// Create a profile.
function createProfile() {
    profile = Windows.Media.MediaProperties.MediaEncodingProfile.createMp4(
        Windows.Media.MediaProperties.VideoEncodingQuality.qvga);
}


The static CreateMp4 method creates an MP4 encoding profile. The parameter to this method gives the target resolution for the video. In this case, VideoEncodingQuality.HD720p means 1280 x 720 pixels at 30 frames per second. ("720p" stands for 720 progressive scan lines per frame.) The other methods for creating predefined profiles all follow this pattern.

Alternatively, you can create a profile that matches an existing media file by using the Windows.Media.MediaProperties.MediaEncodingProfile.CreateFromFileAsync method. Or, if you know the exact encoding settings that you want, you can create a new Windows.Media.MediaProperties.MediaEncodingProfile object and fill in all of the profile details.

Start recording

To start capturing video to a file, create a file for the captured video. Then call the StartRecordToStorageFileAsync method, passing in the MediaEncodingProfile and the destination storage file.


// Start the video capture.
function startMediaCaptureSession() {
   Windows.Storage.KnownFolders.videosLibrary.createFileAsync("cameraCapture.mp4", Windows.Storage.CreationCollisionOption.generateUniqueName).then(function (newFile) {
        storageFile = newFile;
        oMediaCapture.startRecordToStorageFileAsync(profile, storageFile).then(function (result) {           
           
        }, errorHandler);
    }  );   
}


Stop recording

To stop capturing video, call the StopRecordAsync method.


// Stop the video capture.
function stopMediaCaptureSession() {
    oMediaCapture.stopRecordAsync().then(function (result) {
        
    }, errorHandler);         
}


Complete example

The following example shows how the steps for recording video to a file are put together.



var oMediaCapture;
var profile;
var captureInitSettings;
var deviceList = new Array();
var recordState = false;
var storageFile;



function errorHandler(e) {
    sdkSample.displayStatus(e.message + ", Error Code: " + e.code.toString(16));
}



// Begin initialization.
function initialization() {
    document.getElementById("message").innerHTML = "Initialization started.";
    enumerateCameras();   
}


// Identify available cameras.
function enumerateCameras() {
    var deviceInfo = Windows.Devices.Enumeration.DeviceInformation;
    deviceInfo.findAllAsync(Windows.Devices.Enumeration.DeviceClass.videoCapture).then(function (devices) {
        // Add the devices to deviceList
        if (devices.length > 0) {
           
            for (var i = 0; i < devices.length; i++) {
                deviceList.push(devices[i]);              
            }
     
            initCaptureSettings();
            initMediaCapture();
            document.getElementById("message").innerHTML = "Initialization complete.";

        } else {
            sdkSample.displayError("No camera device is found ");            
        }
    }, errorHandler);
}


// Initialize the MediaCaptureInitialzationSettings.
function initCaptureSettings() {
    captureInitSettings = null;
    captureInitSettings = new Windows.Media.Capture.MediaCaptureInitializationSettings();
    captureInitSettings.audioDeviceId = "";
    captureInitSettings.videoDeviceId = "";
    captureInitSettings.streamingCaptureMode = Windows.Media.Capture.StreamingCaptureMode.audioAndVideo;
    captureInitSettings.photoCaptureSource = Windows.Media.Capture.PhotoCaptureSource.videoPreview;
    captureInitSettings.realTimeModeEnabled = true;
    if (deviceList.length > 0)
        captureInitSettings.videoDeviceId = deviceList[0].id;
}


// Create a profile.
function createProfile() {
    profile = Windows.Media.MediaProperties.MediaEncodingProfile.createMp4(
        Windows.Media.MediaProperties.VideoEncodingQuality.qvga);
}

// Create and initialze the MediaCapture object.
function initMediaCapture() {
    oMediaCapture = null;
    oMediaCapture = new Windows.Media.Capture.MediaCapture();
    oMediaCapture.initializeAsync(captureInitSettings).then (function (result) {
       createProfile();
    }, errorHandler);    
}


// Start the video capture.
function startMediaCaptureSession() {
   Windows.Storage.KnownFolders.videosLibrary.createFileAsync("cameraCapture.mp4", Windows.Storage.CreationCollisionOption.generateUniqueName).then(function (newFile) {
        storageFile = newFile;
        oMediaCapture.startRecordToStorageFileAsync(profile, storageFile).then(function (result) {           
           
        }, errorHandler);
    }  );   
}

// Stop the video capture.
function stopMediaCaptureSession() {
    oMediaCapture.stopRecordAsync().then(function (result) {
        
    }, errorHandler);         
}


Cleaning up MediaCapture resources properly

Warning  

It is extremely important that you properly shut down and dispose of the MediaCapture object and related objects when your app is suspended. Failure to do so could interfere with other apps accessing the device's camera which will result in a negative user experience for your app.

On Windows Phone, clean up your MediaCapture resources in the handler for the oncheckpoint app lifetime event. On Windows, use the SoundLevelChanged events and check if sound level was muted. If it was muted, then clean up the MediaCapture resources. If the event indicates any other sound level, use the event to recreate them. Note that this event will not trigger your code even if you manually mute/unmute the sound while the app is running. So, this event effectively serves the same purpose as Suspend and Resume on phone. This is necessary because, on Windows, the user may be able to switch between apps without the current app being suspended.

You should cleanup media capture resources in the oncheckpoint event on Windows Phone or the SoundLevelChanged on Windows, as explained in the guidance in the above note. A good way to do this is to declare some variables to store the MediaCapture object and booleans that indicate whether the app is currently recording or previewing video. Then, create a function that stops recording or previewing if they are in progress, calls the close method of the MediaCapture object and sets it to null. The following code shows an example implementation of this method.


function cleanupCaptureResources()
{
    var promises = [];

    if (mediaCapture) {
        if (isRecording) {
            promises.push(mediaCapture.stopRecordAsync().then(function () {
                isRecording = false;
            }));
        }

        promises.push(new WinJS.Promise(function (complete) {
            mediaCapture.close();
            mediaCapture = null;
            complete();
        }));
    }

    return WinJS.Promise.join(promises).done(null, errorHandler);
}


Finally, add the following code to your oncheckpoint event handler. It is very important that you use a promise to call your cleanup method. This ensures that the system lets the method complete before suspending your app.


app.oncheckpoint = function (args) {
    args.setPromise(
        cleanupCaptureResources()
    );
};


Related topics

Media Capture Sample

 

 

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback
Show:
© 2014 Microsoft. All rights reserved.