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D3D11_DDI_SHADER_MIN_PRECISION enumeration

Specifies minimum precision levels that the user-mode driver supports in shaders.

Syntax


typedef enum D3D11_DDI_SHADER_MIN_PRECISION { 
  D3D11_DDI_SHADER_MIN_PRECISION_10_BIT  = 0x1,
  D3D11_DDI_SHADER_MIN_PRECISION_16_BIT  = 0x2
} D3D11_DDI_SHADER_MIN_PRECISION;

Constants

D3D11_DDI_SHADER_MIN_PRECISION_10_BIT

The minimum precision level is 10-bit.

D3D11_DDI_SHADER_MIN_PRECISION_16_BIT

The minimum precision level is 16-bit.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3d10umddi.h (include D3d10umddi.h)

 

 

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