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ID3D11VideoContext::VideoProcessorGetStreamLumaKey method

Gets the luma key for an input stream of the video processor.

Syntax


void VideoProcessorGetStreamLumaKey(
  [in]   ID3D11VideoProcessor *pVideoProcessor,
  [in]   UINT StreamIndex,
  [out]  BOOL *pEnabled,
  [out]  FLOAT *pLower,
  [out]  FLOAT *pUpper
);

Parameters

pVideoProcessor [in]

A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.

StreamIndex [in]

The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.

pEnabled [out]

Receives the value TRUE if luma keying is enabled, or FALSE otherwise.

pLower [out]

Receives the lower bound for the luma key. The valid range is [0…1].

pUpper [out]

Receives the upper bound for the luma key. The valid range is [0…1].

Return value

This method does not return a value.

Remarks

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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