D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS enumeration (d3d11.h)

Specifies video processing capabilities that relate to deinterlacing, inverse telecine (IVTC), and frame-rate conversion.

Syntax

typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS {
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20
} ;

Constants

 
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND
Value: 0x1
The video processor can perform blend deinterlacing.



In blend deinterlacing, the two fields from an interlaced frame are blended into a single progressive frame. A video processor uses blend deinterlacing when it deinterlaces at half rate, as when converting 60i to 30p. Blend deinterlacing does not require reference frames.
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB
Value: 0x2
The video processor can perform bob deinterlacing.

In bob deinterlacing, missing field lines are interpolated from the lines above and below. Bob deinterlacing does not require reference frames.
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE
Value: 0x4
The video processor can perform adaptive deinterlacing.

Adaptive deinterlacing uses spatial or temporal interpolation, and switches between the two on a field-by-field basis, depending on the amount of motion. If the video processor does not receive enough reference frames to perform adaptive deinterlacing, it falls back to bob deinterlacing.
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION
Value: 0x8
The video processor can perform motion-compensated deinterlacing.



Motion-compensated deinterlacing uses motion vectors to recreate missing lines. If the video processor does not receive enough reference frames to perform motion-compensated deinterlacing, it falls back to bob deinterlacing.
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE
Value: 0x10
The video processor can perform inverse telecine (IVTC).



If the video processor supports this capability, the ITelecineCaps member of the D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS structure specifies which IVTC modes are supported.
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION
Value: 0x20
The video processor can convert the frame rate by interpolating frames.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS

Direct3D 11 Video Enumerations