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D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC structure

Describes a video processor output view.

Syntax


typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
  D3D11_VPOV_DIMENSION ViewDimension;
  union {
    D3D11_TEX2D_VPOV       Texture2D;
    D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
  };
} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;

Members

ViewDimension

The resource type of the view, specified as a member of the D3D11_VPOV_DIMENSION enumeration.

Texture2D

A D3D11_TEX2D_VPOV structure that identifies the texture resource for the output view.

Use this member of the union when ViewDimension equals D3D11_VPOV_DIMENSION_TEXTURE2D.

Texture2DArray

A D3D11_TEX2D_ARRAY_VPOV structure that identifies the texture array for the output view.

Use this member of the union when ViewDimension equals D3D11_VPOV_DIMENSION_TEXTURE2DARRAY.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoDevice::CreateVideoProcessorOutputView

 

 

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