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D3D11_TEX2D_VDOV structure

Identifies the texture resource for a video decoder output view.

Syntax


typedef struct D3D11_TEX2D_VDOV {
  UINT ArraySlice;
} D3D11_TEX2D_VDOV;

Members

ArraySlice

The zero-based index of the texture.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoDevice::CreateVideoDecoderOutputView

 

 

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