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dcl_tessellator_output_primitive (sm5 - asm)

Declare the tessellator output primitive type in a hull shader declaration section.

dcl_tessellator_output_primitive {output_point | output_line | triangloutput_e_cw | output_triangle_ccw}

 

ItemDescription

output_point | output_line | triangloutput_e_cw | output_triangle_ccw

[in] The output primitive type.

 

Remarks

This instruction applies to the following shader stages:

VertexHullDomainGeometryPixelCompute
Declarations Section

 

Minimum Shader Model

This instruction is supported in the following shader models:

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

 

 

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