dcl_resource structured (sm5 - asm)
Declare a shader resource input and assign it to a t# - a placeholder register for the resource.
|dcl_resource_structured dstSRV, structByteStride|
[in] A t# register declared as a reference to a ShaderResourceView of a structured buffer with the specified stride that must be bound to SRV slot # at the API.
[in] A uint that specifies the size of the structure in bytes in the buffer being declared. This value must be greater than zero.
The contents of the structure have no type; operations performed on the memory may implicitly interpret the data as having a type.
Instructions that reference a structured t# take a 2D address, where the first component picks [struct], and the second component picks [offset within struct, multiple of 32-bits].
cs_4_0 and cs_4_1 support this instruction.
This instruction applies to the following shader stages:
This instruction is supported in the following shader models:
|Shader Model 5||yes|
|Shader Model 4.1||no|
|Shader Model 4||no|
|Shader Model 3 (DirectX HLSL)||no|
|Shader Model 2 (DirectX HLSL)||no|
|Shader Model 1 (DirectX HLSL)||no|
Build date: 3/5/2013