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dcl_input vOutputControlPointID (sm5 - asm)

Declare the the output control point ID in a hull shader control point phase.

dcl_input vOutputControlPointID

 

ItemDescription

vOutputControlPointID

[in] The output control point ID.

 

Remarks

This instruction applies to the following shader stages:

VertexHullDomainGeometryPixelCompute
X

 

Minimum Shader Model

This instruction is supported in the following shader models:

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

 

 

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