dcl_input_control_point_count (sm5 - asm)
Declare the hull shader input control point count in the hull shader declaration section.
| dcl_input_control_point_count {1..32} |
|---|
| Item | Description |
|---|---|
|
N |
[in] The input control point count. |
Remarks
At least 1 input control point is required; it can be empty if it is not needed.
This instruction applies to the following shader stages:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| X |
Minimum Shader Model
This instruction is supported in the following shader models:
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | no |
| Shader Model 4 | no |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
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Build date: 3/5/2013