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D3DKMT_RELEASEKEYEDMUTEX2 structure

Describes a keyed mutex object that the D3DKMTReleaseKeyedMutex2 function releases that includes private data.

Syntax


typedef struct _D3DKMT_RELEASEKEYEDMUTEX2 {
  D3DKMT_HANDLE hKeyedMutex;
  UINT64        Key;
  UINT64        FenceValue;
  VOID          *pPrivateRuntimeData;
  UINT          PrivateRuntimeDataSize;
} D3DKMT_RELEASEKEYEDMUTEX2;

Members

hKeyedMutex

[in] A value of type D3DKMT_HANDLE that represents a kernel-mode handle to the keyed mutex object to release.

Key

[in] A 64-bit value that specifies the key value to release the mutex to.

FenceValue

[in] A 64-bit value that specifies the current fence value of the GPU synchronization object.

pPrivateRuntimeData

[in] A pointer to a caller-supplied buffer where the runtime private data associated with the resource is stored.

PrivateRuntimeDataSize

[in] The size, in bytes, of the buffer pointed to by the pPrivateRuntimeData member.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTReleaseKeyedMutex2

 

 

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