ID2D1DrawInfo interface
Applies to: desktop apps only
Describes a graphics processing unit (GPU) rendering pass on a vertex or pixel shader.
When to implement
Custom implementations are not supported.
Members
The ID2D1DrawInfo interface inherits from ID2D1RenderInfo. ID2D1DrawInfo also has these types of members:
Methods
The ID2D1DrawInfo interface has these methods.
| Method | Description |
|---|---|
| SetConstantBuffer |
Sets the constant buffer data that will be passed to the pixel shader specified for the render pass. |
| SetPixelShader |
Sets the shader instructions for this transform. |
| SetResourceTexture |
Sets the resource texture that corresponds to the specified shader texture index to the specified texture resource. |
| SetVertexProcessing |
Sets a vertex buffer, a corresponding vertex shader, and options to control how the vertices are to be handled by the Direct2D context. |
| SetVertexShaderConstantBuffer |
Establishes or changes the constant buffer data that will be passed to the vertex shader specified for the render pass. |
Remarks
Requirements
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Minimum supported client | Windows 8 |
|---|---|
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Minimum supported server | Windows Server 2012 |
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See also
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Build date: 9/5/2012