Microsoft DirectX Graphics Infrastructure (DXGI) handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes (such as, between applications and the Desktop Window Manager (DWM)), and presenting rendered frames to a window or monitor for display.
You can use DXGI to present frames to a window, monitor, or other graphics component for eventual composition and display. You can also use DXGI to read the contents on a monitor.
This section contains information about programming with DXGI.
For info about porting Direct3D 9 APIs to DXGI APIs, see DirectX Graphics Infrastructure (DXGI): Best Practices.
For more information, see DXGI Overview.
|Supported runtime environments||
|Recommended programming languages||C/C++|
|Minimum supported Client||
|Minimum supported Server||
The first Microsoft Direct3D runtime version to use DXGI is Microsoft Direct3D 10. Windows Vista and later client operating systems support Direct3D 10 and later. Windows Server 2008 and later server operating systems support Microsoft Direct3D 10.1 and later.
For information about new DXGI 1.2 features that are included with Windows 8, see DXGI 1.2 Improvements.