Export (0) Print
Expand All
Expand Minimize

D2D1_INPUT_DESCRIPTION structure

Describes the options that transforms may set on input textures.

Syntax


typedef struct D2D1_INPUT_DESCRIPTION {
  D2D1_FILTER filter;
  UINT32      levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;

Members

filter

The type of filter to apply to the input texture.

levelOfDetailCount

The mip level to retrieve from the upstream transform, if specified.

Remarks

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1.lib;
D2d1.dll

See also

D2D1_FILTER

 

 

Community Additions

ADD
Show:
© 2014 Microsoft