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D2D1_EFFECT_INPUT_DESCRIPTION structure

Describes features of an effect.

Syntax


typedef struct D2D1_EFFECT_INPUT_DESCRIPTION {
  ID2D1Effect *Effect;
  UINT32      inputIndex;
  D2D1_RECT_F inputRectangle;
} D2D1_EFFECT_INPUT_DESCRIPTION, *PD2D1_EFFECT_INPUT_DESCRIPTION;

Members

Effect

The effect whose input connection is being specified.

inputIndex

The input index of the effect that is being considered.

inputRectangle

The amount of data that would be available on the input. This can be used to query this information when the data is not yet available.

Remarks

Note  The caller should not rely heavily on the input rectangles returned by this structure. They can change due to subtle changes in effect implementations and due to optimization changes in the effect rendering system.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1_1.h

Type library

D2D1.lib

 

 

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