WaitHandle Methods
.NET Framework 3.5
The WaitHandle type exposes the following members.
| Name | Description | |
|---|---|---|
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Close | When overridden in a derived class, releases all resources held by the current WaitHandle. |
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CreateObjRef | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) |
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Dispose | When overridden in a derived class, releases the unmanaged resources used by the WaitHandle, and optionally releases the managed resources. |
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Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetLifetimeService | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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GetType | Gets the type of the current instance. (Inherited from Object.) |
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InitializeLifetimeService | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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MemberwiseClone | Overloaded. |
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SignalAndWait | Overloaded. Signals one wait handle and waits on another. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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WaitAll | Overloaded. Waits for all the elements in the specified array to receive a signal. |
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WaitAny | Overloaded. Waits for any of the elements in the specified array to receive a signal. |
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WaitOne | Overloaded. Blocks the current thread until the current WaitHandle receives a signal. |
| Name | Description | |
|---|---|---|
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IDisposable.Dispose | Infrastructure. Releases all resources used by the WaitHandle. |