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# Vector3D Operators and Type Conversions

.NET Framework 4

The Vector3D type exposes the following members.

NameDescription
Addition(Vector3D, Point3D) Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.
Addition(Vector3D, Vector3D) Adds two Vector3D structures and returns the result as a Vector3D structure.
Division Divides the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.
Equality Compares two Vector3D structures for equality.
Explicit(Vector3D to Size3D) Converts a Vector3D structure into a Size3D.
Explicit(Vector3D to Point3D) Converts a Vector3D structure into a Point3D structure.
Inequality Compares two Vector3D structures for inequality.
Multiply(Double, Vector3D) Multiplies the specified scalar by the specified Vector3D structure and returns the result as a Vector3D.
Multiply(Vector3D, Double) Multiplies the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.
Multiply(Vector3D, Matrix3D) Transforms the coordinate space of the specified Vector3D structure using the specified Matrix3D structure.
Subtraction(Vector3D, Point3D) Subtracts a Point3D structure from a Vector3D structure.
Subtraction(Vector3D, Vector3D) Subtracts a Vector3D structure from a Vector3D structure.
UnaryNegation Negates a Vector3D structure.
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