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D3D_REGISTER_COMPONENT_TYPE enumeration

Values that identify the data types that can be stored in a register.

Syntax


typedef enum D3D_REGISTER_COMPONENT_TYPE { 
  D3D_REGISTER_COMPONENT_UNKNOWN    = 0,
  D3D_REGISTER_COMPONENT_UINT32     = 1,
  D3D_REGISTER_COMPONENT_SINT32     = 2,
  D3D_REGISTER_COMPONENT_FLOAT32    = 3,
  D3D10_REGISTER_COMPONENT_UNKNOWN  = D3D_REGISTER_COMPONENT_UNKNOWN,
  D3D10_REGISTER_COMPONENT_UINT32   = D3D_REGISTER_COMPONENT_UINT32,
  D3D10_REGISTER_COMPONENT_SINT32   = D3D_REGISTER_COMPONENT_SINT32,
  D3D10_REGISTER_COMPONENT_FLOAT32  = D3D_REGISTER_COMPONENT_FLOAT32
} D3D_REGISTER_COMPONENT_TYPE;

Constants

D3D_REGISTER_COMPONENT_UNKNOWN

The data type is unknown.

D3D_REGISTER_COMPONENT_UINT32

32-bit unsigned integer.

D3D_REGISTER_COMPONENT_SINT32

32-bit signed integer.

D3D_REGISTER_COMPONENT_FLOAT32

32-bit floating-point number.

D3D10_REGISTER_COMPONENT_UNKNOWN

The data type is unknown.

D3D10_REGISTER_COMPONENT_UINT32

32-bit unsigned integer.

D3D10_REGISTER_COMPONENT_SINT32

32-bit signed integer.

D3D10_REGISTER_COMPONENT_FLOAT32

32-bit floating-point number.

Remarks

A register component type is specified in the ComponentType member of the D3D11_SIGNATURE_PARAMETER_DESC structure.

Requirements

Header

D3DCommon.h

See also

Common Version Enumerations

 

 

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