Export (0) Print
Expand All

Effects 11 Interfaces

This section contains reference information for the component object model (COM) interfaces of the Effects 11 source. The following interfaces are used with the Effects 11 source:

ID3DX11Effect Manages a set of state objects, resources and shaders for implementing a rendering effect.
ID3DX11EffectBlendVariable Accesses blend state.
ID3DX11EffectClassInstanceVariable Accesses a class instance.
ID3DX11EffectConstantBuffer Accesses constant buffers or texture buffers.
ID3DX11EffectDepthStencilVariable Accesses depth-stencil state.
ID3DX11EffectDepthStencilViewVariable Accesses a depth-stencil view.
ID3DX11EffectGroup Accesses an effect group.
ID3DX11EffectInterfaceVariable Accesses an interface.
ID3DX11EffectMatrixVariable Accesses a matrix.
ID3DX11EffectPass Encapsulates state assignments within a technique.
ID3DX11EffectRasterizerVariable Accesses rasterizer state.
ID3DX11EffectRenderTargetViewVariable Accesses a render target.
ID3DX11EffectSamplerVariable Accesses sampler state.
ID3DX11EffectScalarVariable Accesses scalar values.
ID3DX11EffectShaderResourceVariable Accesses a shader resource.
ID3DX11EffectShaderVariable Accesses a shader variable.
ID3DX11EffectStringVariable Accesses a string variable.
ID3DX11EffectTechnique A collection of passes.
ID3DX11EffectType Accesses effect variables by type.
ID3DX11EffectUnorderedAccessViewVariable Accesses an Unordered Access View.
ID3DX11EffectVariable Base class for all effect variables.
ID3DX11EffectVectorVariable Accesses a four-component vector.




Community Additions

© 2014 Microsoft