In Microsoft Expression Blend, you can apply a behavior to a storyboard or use a behavior to animate a transition so that the transition appears smoother than it would be without the behavior.
Expression Blend animation behaviors
The following animation behaviors are available in Expression Blend:
ControlStoryboardAction Use the ControlStoryboardAction behavior to specify the state of the storyboard, such as Play, Pause, or Stop.
For more information about this behavior, see ControlStoryboardAction.
FluidMoveBehavior Use the FluidMoveBehavior behavior to animate a change in the position of an element.
For more information about this behavior, see FluidMoveBehavior.
FluidMoveSetTagBehavior Use the FluidMoveSetTagBehavior behavior to create a data store or to write information to an existing data store so that it can be accessed by FluidMoveBehavior.
For more information about this behavior, see FluidMoveSetTagBehavior.
For more information about how FluidMoveBehavior, FluidMoveSetTagBehavior, and the data store work together, see FluidMoveBehavior, FluidMoveSetTagBehavior, and the data store.
SketchFlow animation behaviors
In SketchFlow, you can create easy, frame-based click-throughs by using the SketchFlow Animation panel, including play, pause, and resume functionality. You can further enhance your SketchFlow animation by using SketchFlow animation behaviors.
The following animation behaviors are available in SketchFlow:
PlaySketchFlowAnimationAction Use the PlaySketchFlowAnimationAction behavior if you want to play a SketchFlow animation in response to a user's interaction with your prototype.
For more information about this behavior, see PlaySketchFlowAnimationAction.
You can use all the behaviors in available in Expression Blend in SketchFlow projects. However, SketchFlow behaviors are available only in SketchFlow projects.