Technical Articles

4/7/2010

The following links provide access to related technical articles that apply to Windows® phones.

In This Section

  • Dynamic Graphic Text Resizing
    One of the many challenges developers face is displaying graphics with GDI+ that adapt to different screen sizes. A simple class that allows graphical strings to be displayed in a size that fits the screen can help developers write applications in this dynamic environment.
  • Developing Stylus-Free Windows Mobile Professional Applications
    As touch-screen and non-touch–screen devices continue to converge, designing your application so that users can interact with the application without a stylus dramatically increases the number of devices that can support your application. This article demonstrates how you can develop applications to reap these benefits of stylus-free design.
  • Facebook Development with the .NET Compact Framework
    This article explores making use of the Facebook API from a smart device application. The source code to accompany this article demonstrates working with key aspects of the Facebook API and tightly integrating it with Windows Mobile–specific APIs.
  • Automating the Device Emulator Manager Using the IDeviceEmulatorManager Interface
    This resource provides sample applications that demonstrate how to use the new Device Emulator Manager automation interface APIs (part of Visual Studio 2008) to configure, and programmatically perform all operations on the installed emulator images that are available interactively on the Device Emulator Manager drop-down and context menus.
  • SIM Manager Extended Phone Book Support
    This paper discusses the new SIM Manager APIs that are present as part of Windows Mobile 6. Specifically, this paper will describe the new API structures and some sample code to use them.
  • Developer’s Guide to the ARM Emulator
    This article provides a comprehensive guide of how to take advantage of the many features provided by the Device Emulator including the newly available features of Device Emulator 2.0.
  • Claims2Go: Claims Processing for Windows Mobile Devices
    This article discusses mobile claims processing and how to design and develop solutions for Windows Mobile devices using Visual Studio 2005 and the .NET Compact Framework. The source code in this article implements a server XML Web service, database, and a mobile client application.
  • What's New for Developers in Windows Mobile 6
    This paper explains the new Windows Mobile 6 features and their purpose from a developer's perspective. This paper also explains the many new tools provided by the Windows Mobile 6 Software Development Kit (SDK), and provides some guidance on getting started developing Windows Mobile 6 applications.
  • Step by Step: Managed Casual Game Development
    How to use the game libraries in the Microsoft .NET Compact Framework running on a Windows Mobile Version 5.0 device to render both two dimensions and three dimensions using the Managed DirectX Mobile libraries.
  • Selecting a Windows Mobile API - .NET Compact Framework and Win32
    This article discusses the Microsoft Win32 API and the Microsoft .NET Compact Framework (NETCF) APIs for use on Windows Mobile 6 and later. After a brief introduction of Web-based technologies, this technical article focuses on selecting an API for creating thick-client applications.
  • Developing Widgets for Windows Mobile 6.5
    This topic describes developing Windows Mobile widgets, typically single-purpose applications to display data obtained from the Internet. Since widgets are installed and run locally on the mobile device, they provide ease of use and a better Internet user experience than conventional Web applications.
  • xHopper Test Tool QuickStart Guide
    This article gives an overview of the xHopper tool, which can help you identify application defects earlier in the development cycle, making them easier to fix and creating a more stable base on which to build the rest of your application.