What Is an Effect?
During rendering, the graphics pipeline transforms 3D geometry to a 2D surface, giving you the option of adding lighting, texturing and many other per-vertex or per-pixel visual effects. An effect initializes the pipeline to render 3D geometry using vertex and pixel shaders, although you can also render a 2D sprite with an effect.
There are two types of effects. The first type runs on all platforms including Windows Phone, Windows, and Xbox 360; this effect is easy to get up and running quickly. The second type runs on the Windows and Xbox 360 platforms only; this effect is designed for developers who are interested in developing custom shaders for high performance.
In This Section
- What Is a Configurable Effect?
- A configurable effect is an optimized rendering effect designed for Windows, Xbox 360, and Windows Phone. A configurable effect is created using a built-in object with options for user configuration.
- What Is a Programmable Effect?
- A programmable effect is a general purpose rendering effect designed for Windows and Xbox 360 (not Windows Phone). A programmable effect is created from vertex and pixel shaders written in the High Level Shading Language (HLSL) and is completely customizable.