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HsSetShaderResources routine

The HsSetShaderResources function sets resources for a hull shader.

Syntax


PFND3D10DDI_SETSHADERRESOURCES HsSetShaderResources;

VOID APIENTRY HsSetShaderResources(
  _In_  D3D10DDI_HDEVICE hDevice,
  _In_  UINT Offset,
  _In_  UINT NumViews,
  _In_  const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

Offset [in]

The offset to the first view to set.

NumViews [in]

The total number of views to set.

phShaderResourceViews [in]

An array of handles to the shader resource views, beginning at the offset that Offset specifies.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of HsSetShaderResources (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Version

HsSetShaderResources is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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