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D3D10DDIARG_TEX1D_RENDERTARGETVIEW structure

The D3D10DDIARG_TEX1D_RENDERTARGETVIEW structure describes a one-dimensional (1-D) texture that is used to create a render target view in a call to the CreateRenderTargetView function.

Syntax


typedef struct D3D10DDIARG_TEX1D_RENDERTARGETVIEW {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D10DDIARG_TEX1D_RENDERTARGETVIEW;

Members

MipSlice

[in] The identifier of the MIP-map slice.

FirstArraySlice

[in] The identifier of the first array slice.

ArraySize

[in] The number of array slices for the texture.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateRenderTargetViewSize
CreateRenderTargetView
D3D10DDIARG_CREATERENDERTARGETVIEW

 

 

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