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Textures

A texture stores texel information. This section describes textures that are used in Direct3D 11 and links to task-based documentation for common scenarios.

In This Section

ItemDescription

Introduction

Provides a basic description of textures.

How to: Create a Texture

Describes how to create a texture object.

How to: Initialize a Texture Programmatically

Describes how to initialize a texture in memory and programmatically fill it in.

How to: Initialize a Texture From a File

Describes how to initialize a texture from a file.

 

Texture Compression in Direct3D 11

TermDescription

Texture Block Compression in Direct3D 11

Provides an overview of the new block compression formats added in Direct3D 11.

BC6H Format

Describes the BC6H texture compression format and the implementation of an encoder/decoder.

BC7 Format

Describes the BC7 texture compression format and the implementation of an encoder/decoder.

 

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