Export (0) Print
Expand All

ID3DX11EffectShaderResourceVariable::SetResourceArray method

Set an array of shader resources.

Syntax


HRESULT SetResourceArray(
  ID3D11ShaderResourceView **ppResources,
  UINT Offset,
  UINT Count
);

Parameters

ppResources

Type: ID3D11ShaderResourceView**

The address of an array of shader-resource-view interfaces. See ID3D11ShaderResourceView.

Offset

Type: UINT

The zero-based array index to get the first interface.

Count

Type: UINT

The number of elements in the array.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

Note  The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Header

D3dx11effect.h

Library

N/A (An Effects 11 library is available online as shared source.)

 

 

Community Additions

ADD
Show:
© 2014 Microsoft