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ID3D11ShaderReflection::GetGSInputPrimitive method

Gets the geometry-shader input-primitive description.

Syntax


D3D10_PRIMITIVE GetGSInputPrimitive();

Parameters

This method has no parameters.

Return value

Type: D3D10_PRIMITIVE

The input-primitive description, see D3D10_PRIMITIVE_TOPOLOGY.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11ShaderReflection Interface

 

 

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