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ID3D11GeometryShader interface

A geometry-shader interface manages an executable program (a geometry shader) that controls the geometry-shader stage.

Members

The ID3D11GeometryShader interface inherits from ID3D11DeviceChild but does not have additional members.

Remarks

The geometry-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..

To create a geometry shader interface, call either ID3D11Device::CreateGeometryShader or ID3D11Device::CreateGeometryShaderWithStreamOutput. Before using a geometry shader you must bind it to the device by calling ID3D11DeviceContext::GSSetShader.

This interface is defined in D3D11.h.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Shader Interfaces

 

 

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