Get an array of sampler states from the vertex shader pipeline stage.
void VSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out] ID3D11SamplerState **ppSamplers );
- StartSlot [in]
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
- NumSamplers [in]
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
- ppSamplers [out]
Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.
Build date: 11/16/2013