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ID3D11DeviceContext::OMSetDepthStencilState method

Sets the depth-stencil state of the output-merger stage.

Syntax


void OMSetDepthStencilState(
  [in]  ID3D11DepthStencilState *pDepthStencilState,
  [in]  UINT StencilRef
);

Parameters

pDepthStencilState [in]

Type: ID3D11DepthStencilState*

Pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to bind to the device. Set this to NULL to use the default state listed in D3D11_DEPTH_STENCIL_DESC.

StencilRef [in]

Type: UINT

Reference value to perform against when doing a depth-stencil test. See remarks.

Return value

Returns nothing.

Remarks

To create a depth-stencil state interface, call ID3D11Device::CreateDepthStencilState.

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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