End
Map
Expand Minimize
This topic has not yet been rated - Rate this topic

ID3D11DeviceContext::OMGetDepthStencilState method

Gets the depth-stencil state of the output-merger stage.

Syntax


void OMGetDepthStencilState(
  [out]  ID3D11DepthStencilState **ppDepthStencilState,
  [out]  UINT *pStencilRef
);

Parameters

ppDepthStencilState [out]

Type: ID3D11DepthStencilState**

Address of a pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to be filled with information from the device.

pStencilRef [out]

Type: UINT*

Pointer to the stencil reference value used in the depth-stencil test.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

Send comments about this topic to Microsoft

Build date: 11/28/2012

Did you find this helpful?
(1500 characters remaining)

Community Additions

ADD
© 2013 Microsoft. All rights reserved.