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ID3D11DeviceContext::OMGetBlendState method

Get the blend state of the output-merger stage.

Syntax


void OMGetBlendState(
  [out]  ID3D11BlendState **ppBlendState,
  [out]  FLOAT BlendFactor[4],
  [out]  UINT *pSampleMask
);

Parameters

ppBlendState [out]

Type: ID3D11BlendState**

Address of a pointer to a blend-state interface (see ID3D11BlendState).

BlendFactor[4] [out]

Type: FLOAT

Array of blend factors, one for each RGBA component.

pSampleMask [out]

Type: UINT*

Pointer to a sample mask.

Return value

Returns nothing.

Remarks

The reference count of the returned interface will be incremented by one when the blend state is retrieved. Applications must release returned pointer(s) when they are no longer needed, or else there will be a memory leak.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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