Get the geometry shader resources.
void GSGetShaderResources( [in] UINT StartSlot, [in] UINT NumViews, [out] ID3D11ShaderResourceView **ppShaderResourceViews );
- StartSlot [in]
Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
- NumViews [in]
The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
- ppShaderResourceViews [out]
Array of shader resource view interfaces to be returned by the device.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.
Build date: 11/16/2013