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ID3D11DeviceContext::GSGetSamplers method

Get an array of sampler state interfaces from the geometry shader pipeline stage.

Syntax


void GSGetSamplers(
  [in]   UINT StartSlot,
  [in]   UINT NumSamplers,
  [out]  ID3D11SamplerState **ppSamplers
);

Parameters

StartSlot [in]

Type: UINT

Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

NumSamplers [in]

Type: UINT

Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

ppSamplers [out]

Type: ID3D11SamplerState**

Pointer to an array of sampler-state interfaces (see ID3D11SamplerState).

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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