Draw indexed, non-instanced primitives.
void DrawIndexed( [in] UINT IndexCount, [in] UINT StartIndexLocation, [in] INT BaseVertexLocation );
- IndexCount [in]
Number of indices to draw.
- StartIndexLocation [in]
The location of the first index read by the GPU from the index buffer.
- BaseVertexLocation [in]
A value added to each index before reading a vertex from the vertex buffer.
A draw API submits work to the rendering pipeline.
If the sum of both indices is negative, the result of the function call is undefined.
Windows Phone 8: This API is supported.