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ID3D11DeviceContext::CopyStructureCount method

Copies data from a buffer holding variable length data.

Syntax


void CopyStructureCount(
  [in]  ID3D11Buffer *pDstBuffer,
  [in]  UINT DstAlignedByteOffset,
  [in]  ID3D11UnorderedAccessView *pSrcView
);

Parameters

pDstBuffer [in]

Type: ID3D11Buffer*

Pointer to ID3D11Buffer. This can be any buffer resource that other copy commands, such as ID3D11DeviceContext::CopyResource or ID3D11DeviceContext::CopySubresourceRegion, are able to write to.

DstAlignedByteOffset [in]

Type: UINT

Offset from the start of pDstBuffer to write 32-bit UINT structure (vertex) count from pSrcView.

pSrcView [in]

Type: ID3D11UnorderedAccessView*

Pointer to an ID3D11UnorderedAccessView of a Structured Buffer resource created with either D3D11_BUFFER_UAV_FLAG_APPEND or D3D11_BUFFER_UAV_FLAG_COUNTER specified when the UAV was created. These types of resources have hidden counters tracking "how many" records have been written.

Return value

Returns nothing.

Remarks

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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Build date: 11/28/2012

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