Export (0) Print
Expand All
1 out of 2 rated this helpful - Rate this topic

ID3D11Asynchronous interface

This interface encapsulates methods for retrieving data from the GPU asynchronously.

Members

The ID3D11Asynchronous interface inherits from ID3D11DeviceChild. ID3D11Asynchronous also has these types of members:

Methods

The ID3D11Asynchronous interface has these methods.

MethodDescription
GetDataSize

Get the size of the data (in bytes) that is output when calling ID3D11DeviceContext::GetData.

 

Remarks

There are three types of asynchronous interfaces, all of which inherit this interface:

  • ID3D11Query - Queries information from the GPU.
  • ID3D11Predicate - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
  • ID3D11Counter - Measures GPU performance.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Core Interfaces

 

 

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.