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D3DX11GetImageInfoFromFile function

Note  The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note  Instead of using this function, we recommend that you use the DirectXTex library, GetMetadataFromXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games).

Retrieves information about a given image file.

Syntax


HRESULT D3DX11GetImageInfoFromFile(
  _In_   LPCTSTR pSrcFile,
  _In_   ID3DX11ThreadPump *pPump,
  _In_   D3DX11_IMAGE_INFO *pSrcInfo,
  _Out_  HRESULT *pHResult
);

Parameters

pSrcFile [in]

Type: LPCTSTR

File name of image to retrieve information about. If UNICODE or _UNICODE are defined, this parameter type is LPCWSTR, otherwise, the type is LPCSTR.

pPump [in]

Type: ID3DX11ThreadPump*

Optional thread pump that can be used to load the info asynchronously. Can be NULL. See ID3DX11ThreadPump Interface.

pSrcInfo [in]

Type: D3DX11_IMAGE_INFO*

Pointer to a D3DX11_IMAGE_INFO to be filled with the description of the data in the source file.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL

Remarks

This function supports both Unicode and ANSI strings.

Requirements

Header

D3DX11tex.h

Library

D3DX11.lib

See also

D3DX Functions

 

 

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