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D3DX11CreateShaderResourceViewFromMemory function

Note  The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note  Instead of using this function, we recommend that you use these:

  • DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC)
  • DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView

Create a shader-resource view from a file in memory.

Syntax


HRESULT D3DX11CreateShaderResourceViewFromMemory(
  _In_   ID3D11Device *pDevice,
  _In_   LPCVOID pSrcData,
  _In_   SIZE_T SrcDataSize,
  _In_   D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
  _In_   ID3DX11ThreadPump *pPump,
  _Out_  ID3D11ShaderResourceView **ppShaderResourceView,
  _Out_  HRESULT *pHResult
);

Parameters

pDevice [in]

Type: ID3D11Device*

A pointer to the device (see ID3D11Device) that will use the resource.

pSrcData [in]

Type: LPCVOID

Pointer to the file in memory that contains the shader-resource view.

SrcDataSize [in]

Type: SIZE_T

Size of the file in memory.

pLoadInfo [in]

Type: D3DX11_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX11_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

pPump [in]

Type: ID3DX11ThreadPump*

A pointer to a thread pump interface (see ID3DX11ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.

ppShaderResourceView [out]

Type: ID3D11ShaderResourceView**

Address of a pointer to the newly created shader resource view. See ID3D11ShaderResourceView.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Requirements

Header

D3DX11tex.h

Library

D3DX11.lib

See also

D3DX Functions

 

 

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